| As told to Philip Keyes
Reprinted from NEMBA's SingleTracks, August 2000, #51
Kurt has been building trails for about 14 years and travels the
country as the International Mountain Bike Association's Trails Resource
Director, teaching trail maintenance and design at IMBA's Trail Building
Schools. Kurt has also been essential in NEMBA's efforts to
professionalize our trail maintenance skills, and has taught at our
courses for the last three years. Kurt's training stems from working with
the California Department of Parks and Recreation, the National Park
Service and the National Forest Service. It also comes from countless
hours of building trails around the country.
Designing Multi-Use Trails
One of the first things I get asked at Trail Building Schools is how do
you design a trail. This is a tough one because before you design a trail,
you need to understand what a trail is and what it takes to take care of
them. Trails are very dynamic and constantly change. A lot of the
techiniques used in the maintenance and contruction aspects of trails have
to be applied to the design aspect, and without a solid understanding of
these, you really can't begin to even think of the design phase. When you
look at a piece of undisturbed land on which you're thinking of putting in
trails, you need to think carefully about the construction techinques
necessary to put in the type of trail. Designing a trail is one thing, but
understanding the bits and pieces of the trail and the steps necessary to
create it are another, and before you tacke trail design and alignment,
you should become skilled in these other trail disciplines.
Pre-working the Trail
Trail design includes a lot of pre-work. You need to learn everything
that there is about the resource, the areas you're working in, the
historical, archeological and geological aspects, and any endangered
species that might be present on the land. You need to ask yourself what
went on in this piece of property that I should be aware of before I
design a trail. On federal lands, all of these factors must be addressed
in the NEPA permit, which is needed before any trail is approved, and all
land management agencies require some sort of permission or permitting
prior to putting in a new trail. Sometimes this means going out with
biologists, archeologists or whoever is necessary to approve your proposed
trail alignment, and to decide whether there is no significant negative
impact on the land. Walking out and flagging some virgin property is not
the first step in designing a new trail. The first step is getting
permission from your land manager!
Typically, the layers of trail design are: (1) deciding why you need a
trail in the first place; (2) who is the trail for, what are the uses I'm
going to support and how many people will it support, and what is the
trail's purpose. Once you define that, you define a corridor through which
the trail will traverse. This is done using topo maps and walking that
land extensively. During this process, you begin to whittle the area down
and mark off key features where the trail is roughly going to go. A trail
corridor can sometimes be a couple of hundred feet wide for the length of
the trail or simply the width of the trail. At some point in the
permitting process, this corridor will be defined in the
permit.
Control Points
In general, you use control points to define the trail. A control point
can be a stream bed or a mountain top or a valley. They are typically
major points that will be tied together. After these are defined, you move
to the level of minor control points that will be used to control your
traffic flow. As a species, we are very curious and we always look at
things, and if we see or hear something that's out of place, we'll always
go and explore it. These features need to be identified.
The best example is running water. If you've ever been on a trail which
goes near running water but never to it, you'll see lots of spur trails
heading off to see the water. If they hear it but can't see it, they'll
find a way to satisfy their curiosity. So you need to include that sound
as part of your control point. However, you don't want trails which run up
the length of the streambed or drainage area because the added siltation
will negatively impact the stream. Thus, you need to find a balance that
allows the user to experience the water without causing too much damaging
impact to the stream. A good technique is to find another point of
interest to use as a control point to draw people back away from the
stream. You keep doing this back and forth along the length of the
stream.
Trail Impacts
All trails have an impact on the environment, but we tend to think that
all impacts are bad. This isn't true: an impact can be good or bad, and a
properly designed trail can be a good impact. A well designed trail
concentrates impact into a pre-described area that does the least amount
of resource damage. A poorly designed trail is a bad impact because not
only does it do resource degradation but it also doesn't focus people
where they want to go and they begin to wander off and create their own
trails, thus increasing the degradation. Many extremists would prefer no
trail at all, but indeed this has an impact also, and that impact is an
uncontrollable impact because you don't have a way to concentrate their
impact onto a single trail.
I follow a basic rule of balancing three parts of a trail design, and
if any one part is sacrificed then the trail will become a problem. These
parts are (1) resource impact; (2) the user experience; and (3) the
maintenance value. We want to do as minimal amount of resource impact as
possible, provide a beneficial user experience and make sure that the
trail will be adequately sustained over the long haul. We are the only
species on this planet that alters nature for our own recreational
benefit. We expect the trail to provide a positive experience to the user,
whether it's visual, audible or spatial. The trail also provides an
interaction with other people that can be either positive or negative. The
goal is to make a positive experience, and if you don't meet this need,
the trail won't be used and was a waste of time and resources to
construct. Lastly, the goal is to create something that will be around for
decades and not require an inordinate amount of resources to maintain. The
oldest trail I've worked on has been around for over 400 years, so when
you think about it, you're building something that should last for
generations.
So when you come to a piece of undisturbed property and you begin to
think about putting in a trail, you need to keep these three aspects in
the forefront of your mind. You need to try and predict the future of what
this trail will be over the years and throughout the seasons. This is
somewhat of a continuously acquired skill which is really only gained by
being in the land and the area for a long time.
Designing Experiences
Most all the trails we design are not specifically for bikes or any
single-use. In order to build a multiple-use trail, you can't think like a
cyclist, you need to take in the perspectives of all the users that are
out there. For example,many hikers and bikers don't always realize that
you need a ten foot clearance on a trail that has equestrian use. You also
need clearing limits that allow users to pass one another safely on the
trail. You also need to understand the safety aspects of the trails as
specified by the agency which manages the land.
Most people tend to think of trail users as being equestrian, hiking
and biking, but in reality there are a lot more: fisherman, runners,
handicapped people, elderly, kids, people pushing baby carriages, there's
everybody. The way I look at trails is that I don't build trails, I build
experiences. Because that's what people are after, and you want to build a
positive experience. |